S_HalfToneRingsGenerates a duotone version of the source clip using a repeating pattern of concentric rings. Use the Smooth Source parameter to remove some details and make the dots more consistently shaped.In the Sapphire Stylize effects submenu.
Inputs:
|
|
Parameters:
-
Load Preset:
Push-button
.
Brings up the Preset Browser to browse all available presets for this effect.
-
Save Preset:
Push-button
.
Brings up the Preset Save dialog to save a preset for this effect.
-
Mocha Project:
Default:
0,
Range:
0 or greater.
Brings up the Mocha window for tracking footage and generating masks.
-
Blur Mocha:
Default:
0,
Range:
0 or greater.
Blurs the Mocha Mask by this amount before using. This can be used to soften the edges or quantization artifacts of the mask, and smooth out the time displacements.
-
Mocha Opacity:
Default:
1,
Range:
0 to 1.
Controls the strength of the Mocha mask. Lower values reduce the intensity of the effect.
-
Invert Mocha:
Check-box, Default:
off.
If enabled, the black and white of the Mocha Mask are inverted before applying the effect.
-
Resize Mocha:
Default:
1,
Range:
0 to 2.
Scales the Mocha Mask. 1.0 is the original size.
-
Resize Rel X:
Default:
1,
Range:
0 to 2.
The relative horizontal size of the Mocha Mask.
-
Resize Rel Y:
Default:
1,
Range:
0 to 2.
The relative vertical size of the Mocha Mask.
-
Shift Mocha:
X & Y, Default:
[0 0],
Range:
any.
Offsets the position of the Mocha Mask.
-
Bypass Mocha:
Check-box, Default:
off.
Ignore the Mocha Mask and apply the effect to the entire source clip.
-
Show Mocha Only:
Check-box, Default:
off.
Bypass the effect and show the Mocha Mask itself.
-
Combine Masks:
Popup menu, Default: Union
.
Determines how to combine the Mocha Mask and Input Mask when both are supplied to the effect.
-
Union:
Uses the area covered by both masks together.
- Intersect: Uses the area that overlaps between the two masks.
- Mocha Only: Ignore the Input Mask and only use the Mocha Mask.
- Intersect: Uses the area that overlaps between the two masks.
-
Union:
Uses the area covered by both masks together.
-
Center:
Popup menu, Default: Black
.
Selects the rings' color model.
-
Black:
dark rings are used on a bright background.
- White: bright rings are used on a dark background.
- White: bright rings are used on a dark background.
-
Black:
dark rings are used on a bright background.
-
Rings Frequency:
Default:
20,
Range:
0 or greater.
The frequency of the overall rings pattern. Increase for smaller rings, decrease for larger rings.
-
Rings Angle:
Default:
30,
Range:
any.
The angle of the overall rings pattern, in degrees.
-
Rings Rel Width:
Default:
1,
Range:
0.01 or greater.
The relative width of the rings. Increase for wider rings, decrease for taller ones.
-
Rings Sharpness:
Default:
2,
Range:
-1 or greater.
Scales the sharpness of the edges of the rings.
-
Rings Lighten:
Default:
0,
Range:
any.
Increase to lighten the resulting rings pattern.
-
Ring Number:
Default:
2,
Range:
1 or greater.
Determines the number of concentric rings in each tile of the repeating pattern.
-
Ring Phase:
Default:
0,
Range:
any.
Shifts the rings in or out within each tile of the pattern.
-
Smooth Source:
Default:
0,
Range:
0 or greater.
If positive, the source is blurred by this amount before the halftone is applied. This can be used to remove some detail in the dots and make them more consistently round.
-
Color1:
Default rgb:
[1 1 1].
The 'bright' color to use for the dots pattern.
-
Color0:
Default rgb:
[0 0 0].
The 'dark' color to use for the dots pattern.
-
Rings Shift:
X & Y, Default:
[0 0],
Range:
any.
The horizontal and vertical translation of the overall rings pattern
-
Opacity:
Popup menu, Default: Normal
.
Determines the method used for dealing with opacity/transparency.
-
All Opaque:
Use this option to render slightly faster when
the input image is fully opaque with no transparency (alpha=1).
- Normal: Process opacity normally.
- As Premult: Process as if the image is already in premultiplied form (colors have been scaled by opacity). This option also renders slightly faster than Normal mode, but the results will also be in premultiplied form, which is sometimes less correct.
- Normal: Process opacity normally.
-
All Opaque:
Use this option to render slightly faster when
the input image is fully opaque with no transparency (alpha=1).
-
Mask Use:
Popup menu, Default: Luma
.
Determines how the Mask input channels are used to make a monochrome mask.
-
Luma:
the luminance of the RGB channels is used.
- Alpha: only the Alpha channel is used.
- Alpha: only the Alpha channel is used.
-
Luma:
the luminance of the RGB channels is used.
-
Blur Mask:
Default:
0.05,
Range:
0 or greater.
Blurs the Matte input by this amount before using. This can provide a smoother transition between the matted and unmatted areas. It has no effect unless the Matte input is provided.
-
Invert Mask:
Check-box, Default:
off.
If on, inverts the Matte input so the effect is applied to areas where the Matte is black instead of white. This has no effect unless the Matte input is provided.
See Also:
-
HalfTone
HalfToneColor
Etching
ScanLines
WipeDots
AutoPaint
Sketch
Mosaic
FlysEyeHex
JpegDamage
Sapphire Plug-ins Introduction