S_TextureMoireCreates an abstract Moire texture by adding together two patterns of concentric rings. The Phase Speed and Moire Speed parameters cause the rings to automatically animate over time.In the Sapphire Render effects submenu.
Inputs:
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Parameters:
-
Load Preset:
Push-button
.
Brings up the Preset Browser to browse all available presets for this effect.
-
Save Preset:
Push-button
.
Brings up the Preset Save dialog to save a preset for this effect.
-
Mocha Project:
Default:
0,
Range:
0 or greater.
Brings up the Mocha window for tracking footage and generating masks.
-
Blur Mocha:
Default:
0,
Range:
0 or greater.
Blurs the Mocha Mask by this amount before using. This can be used to soften the edges or quantization artifacts of the mask, and smooth out the time displacements.
-
Mocha Opacity:
Default:
1,
Range:
0 to 1.
Controls the strength of the Mocha mask. Lower values reduce the intensity of the effect.
-
Invert Mocha:
Check-box, Default:
off.
If enabled, the black and white of the Mocha Mask are inverted before applying the effect.
-
Resize Mocha:
Default:
1,
Range:
0 to 2.
Scales the Mocha Mask. 1.0 is the original size.
-
Resize Rel X:
Default:
1,
Range:
0 to 2.
The relative horizontal size of the Mocha Mask.
-
Resize Rel Y:
Default:
1,
Range:
0 to 2.
The relative vertical size of the Mocha Mask.
-
Shift Mocha:
X & Y, Default:
[0 0],
Range:
any.
Offsets the position of the Mocha Mask.
-
Bypass Mocha:
Check-box, Default:
off.
Ignore the Mocha Mask and apply the effect to the entire source clip.
-
Show Mocha Only:
Check-box, Default:
off.
Bypass the effect and show the Mocha Mask itself.
-
Combine Masks:
Popup menu, Default: Union
.
Determines how to combine the Mocha Mask and Input Mask when both are supplied to the effect.
-
Union:
Uses the area covered by both masks together.
- Intersect: Uses the area that overlaps between the two masks.
- Mocha Only: Ignore the Input Mask and only use the Mocha Mask.
- Intersect: Uses the area that overlaps between the two masks.
-
Union:
Uses the area covered by both masks together.
-
A Center:
X & Y, Default:
[-0.0833 -0.0926],
Range:
any.
The center location of the A ring pattern.
-
B Center:
X & Y, Default:
[0.0833 0.0926],
Range:
any.
The center location of the B ring pattern.
-
Frequency:
Default:
20,
Range:
0.5 or greater.
The frequency of the rings. Increase for more and smaller rings, or decrease for fewer larger rings.
-
Rel Freq Red:
Default:
1,
Range:
0.1 or greater.
Scales the ring frequencies for the red color channel only.
-
Rel Freq Green:
Default:
1,
Range:
0.1 or greater.
Scales the ring frequencies for the green color channel only.
-
Rel Freq Blue:
Default:
1,
Range:
0.1 or greater.
Scales the ring frequencies for the blue color channel only.
-
Double Space Rings:
Check-box, Default:
off.
If checked, every other ring is negative giving a double spaced look. If unchecked, the absolute value of the wave form is used which gives twice as many visible rings.
-
Phase Start:
Default:
0,
Range:
any.
The phase of the ring patterns. Increase to shift outwards from the centers, or decrease to shift inwards toward the centers. The phase parameters are relative to the period of the rings (1/frequency) so changing any by exactly 1 should give the same result again.
-
Phase Speed:
Default:
1,
Range:
any.
The automatic change in phase, per second.
-
Phase Red:
Default:
0.2,
Range:
any.
Shifts the ring phases for the red color channel only.
-
Phase Green:
Default:
0.1,
Range:
any.
Shifts the ring phases for the green color channel only.
-
Phase Blue:
Default:
0,
Range:
any.
Shifts the ring phases for the blue color channel only.
-
Moire Phase:
Default:
0,
Range:
any.
The relative start phase of the two ring patterns. Shifts the A ring pattern out and the B ring pattern in by the same amount, causing changes in the moire pattern itself.
-
Moire Speed:
Default:
1,
Range:
any.
Automatic change per second in the relative phase of the two ring patterns.
-
A Brightness:
Default:
1,
Range:
0 or greater.
Scales the brightness of the A ring pattern. Set this to zero to disable and view only the B rings.
-
A Color:
Default rgb:
[0.5 0.5 0.5].
Scales the color of the A ring pattern.
-
A Rel Freq:
Default:
1,
Range:
0.1 or greater.
Scales the ring frequencies of the A ring pattern.
-
A Rel Width:
Default:
1,
Range:
0.2 or greater.
The relative horizontal size of the A ring pattern. Increase for wider ring shapes, decrease for taller ones.
-
A Rotate:
Default:
0,
Range:
any.
Rotation in degrees of the A ring pattern. Note that this will have no effect when A Rel Width is 1.
-
B Brightness:
Default:
1,
Range:
0 or greater.
Scales the brightness of the B ring pattern. Set this to zero to disable and view only the A rings.
-
B Color:
Default rgb:
[0.5 0.5 0.5].
Scales the color of the B ring pattern.
-
B Rel Freq:
Default:
1,
Range:
0.1 or greater.
Scales the ring frequencies of the B ring pattern.
-
B Rel Width:
Default:
1,
Range:
0.2 or greater.
The relative horizontal size of the B ring pattern. Increase for wider ring shapes, decrease for taller ones.
-
B Rotate:
Default:
0,
Range:
any.
Rotation in degrees of the B ring pattern. Note that this will have no effect when A Rel Width is 1.
-
Brightness1:
Default:
1,
Range:
0 or greater.
Scales the brightness of Color1. Increase for more contrast.
-
Color1:
Default rgb:
[1 1 1].
The color of the 'brighter' parts of the texture. The colors of the result are determined by an interpolation between Color0 and Color1.
-
Color0:
Default rgb:
[0 0 0].
The color of the 'darker' parts of the texture.
-
Offset0:
Default:
0,
Range:
any.
Adds this value to color0. Decrease to a negative value for more contrast.
-
Saturation:
Default:
1,
Range:
0 to 10.
Scales the color saturation. Increase for more intense colors. Set to 0 for monochrome.
-
Bg Brightness:
Default:
1,
Range:
0 or greater.
The background brightness is scaled by this value before being combined with the texture.
-
Combine:
Popup menu, Default: Texture Only
.
Determines how the texture is combined with the Background.
-
Texture Only:
gives only the texture image with no Background.
- Mult: the texture is multiplied by the Background.
- Add: the texture is added to the Background.
- Screen: the texture is blended with the Background using a screen operation.
- Difference: the result is the difference between the texture and Background.
- Overlay: the texture is combined with the Background using an overlay function.
- Mult: the texture is multiplied by the Background.
-
Texture Only:
gives only the texture image with no Background.
-
Input Opacity:
Popup menu, Default: Normal
.
Determines the method used for dealing with opacity/transparency.
-
All Opaque:
Use this option to render slightly faster when
the input image is fully opaque with no transparency (alpha=1).
- Normal: Process opacity normally.
- As Premult: Process as if the image is already in premultiplied form (colors have been scaled by opacity). This option also renders slightly faster than Normal mode, but the results will also be in premultiplied form, which is sometimes less correct.
- Normal: Process opacity normally.
-
All Opaque:
Use this option to render slightly faster when
the input image is fully opaque with no transparency (alpha=1).
-
Output Opacity:
Popup menu, Default: Copy From Input
.
Determines the opacity/transparency of the result. This effect does not process the opacity (alpha channel) of its input but it can either copy the opacity from the input, or output a fully opaque result.
-
All Opaque:
Makes the result fully opaque with no
transparency.
- Copy From Input: Copies the opacity/transparency from the current layer given to this effect.
- Copy From Input: Copies the opacity/transparency from the current layer given to this effect.
-
All Opaque:
Makes the result fully opaque with no
transparency.
-
Mask Use:
Popup menu, Default: Luma
.
Determines how the Mask input channels are used to make a monochrome mask.
-
Luma:
the luminance of the RGB channels is used.
- Alpha: only the Alpha channel is used.
- Alpha: only the Alpha channel is used.
-
Luma:
the luminance of the RGB channels is used.
-
Blur Mask:
Default:
0.05,
Range:
0 or greater.
Blurs the Matte input by this amount before using. This can provide a smoother transition between the matted and unmatted areas. It has no effect unless the Matte input is provided.
-
Invert Mask:
Check-box, Default:
off.
If on, inverts the Matte input so the effect is applied to areas where the Matte is black instead of white. This has no effect unless the Matte input is provided.