S_WarpDropsWarps the source clip by multiple patterns of concentric waves emanating from multiple center locations. Each area in the Centers input clip brighter than the value of Threshold Cntrs, generates an independent pattern of concentric waves, and the total brightness of each area scales the warping magnitude of those waves. If the Centers image is complex, the number and locations of resulting centers can be fairly sensitive to the threshold value. Try using just solid black with a few white dots for the Centers input. If you only need a single set of waves, you can use the WarpPuddle effect instead.In the Sapphire Distort effects submenu.
Inputs:
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Parameters:
-
Load Preset:
Push-button
.
Brings up the Preset Browser to browse all available presets for this effect.
-
Save Preset:
Push-button
.
Brings up the Preset Save dialog to save a preset for this effect.
-
Mocha Project:
Default:
0,
Range:
0 or greater.
Brings up the Mocha window for tracking footage and generating masks.
-
Blur Mocha:
Default:
0,
Range:
0 or greater.
Blurs the Mocha Mask by this amount before using. This can be used to soften the edges or quantization artifacts of the mask, and smooth out the time displacements.
-
Mocha Opacity:
Default:
1,
Range:
0 to 1.
Controls the strength of the Mocha mask. Lower values reduce the intensity of the effect.
-
Invert Mocha:
Check-box, Default:
off.
If enabled, the black and white of the Mocha Mask are inverted before applying the effect.
-
Resize Mocha:
Default:
1,
Range:
0 to 2.
Scales the Mocha Mask. 1.0 is the original size.
-
Resize Rel X:
Default:
1,
Range:
0 to 2.
The relative horizontal size of the Mocha Mask.
-
Resize Rel Y:
Default:
1,
Range:
0 to 2.
The relative vertical size of the Mocha Mask.
-
Shift Mocha:
X & Y, Default:
[0 0],
Range:
any.
Offsets the position of the Mocha Mask.
-
Bypass Mocha:
Check-box, Default:
off.
Ignore the Mocha Mask and apply the effect to the entire source clip.
-
Show Mocha Only:
Check-box, Default:
off.
Bypass the effect and show the Mocha Mask itself.
-
Combine Masks:
Popup menu, Default: Union
.
Determines how to combine the Mocha Mask and Input Mask when both are supplied to the effect.
-
Union:
Uses the area covered by both masks together.
- Intersect: Uses the area that overlaps between the two masks.
- Mocha Only: Ignore the Input Mask and only use the Mocha Mask.
- Intersect: Uses the area that overlaps between the two masks.
-
Union:
Uses the area covered by both masks together.
-
Amplitude:
Default:
1,
Range:
any.
Scales the amount of warping distortion. Increase for more severe distortion.
-
Frequency:
Default:
8,
Range:
0.01 or greater.
The frequency of the waves. Increase for more waves, decrease for fewer. This parameter can be adjusted using the Frequency Widget.
-
Rel Height:
Default:
1,
Range:
0.01 or greater.
The relative height of the concentric wave pattern.
-
Rotate Rel H:
Default:
0,
Range:
any.
Rotation in degrees of the wave patterns, about each center. This has no effect if the Rel Height parameter is 1.0. This parameter can be adjusted using the Rotate Rel H Widget.
-
Threshold Cntrs:
Default:
0.6,
Range:
0 or greater.
Areas brighter than this value are used as centers for the waves. A center is generated from the centroid of each set of connected pixels above this value.
-
Max Centers:
Integer, Default:
20,
Range:
1 or greater.
The maximum total number of centers to use. This can be used for testing or to avoid overly large numbers of centers.
-
Phase Start:
Default:
0,
Range:
any.
The phase shift of the waves.
-
Phase Speed:
Default:
0,
Range:
any.
The speed of the waves. If this is positive the waves automatically travel outwards from the center at this rate.
-
Inner Radius:
Default:
0,
Range:
any.
The distance from the puddle center where the wave distortion is phased in. No waves are generated inside this radius. This parameter can be adjusted using the Inner Radius Widget.
-
Inner Softness:
Default:
0.1,
Range:
0.0028 or greater.
The width of the region at the Inner Radius over which the wave distortion is phased in.
-
Outer Radius:
Default:
0.5,
Range:
0 or greater.
The distance from the puddle center where the wave distortion is phased out. No waves are generated outside this radius. This parameter can be adjusted using the Outer Radius Widget.
-
Outer Softness:
Default:
0.5,
Range:
0.0056 or greater.
The width of the region at the Outer Radius over which the wave distortion is phased out.
-
Z Dist:
Default:
1,
Range:
0.001 or greater.
Scales the 'distance' of the image. Values greater than 1.0 move it farther away and make it smaller. Values less than 1.0 move the image closer and enlarge it. Zooming in slightly can sometimes be used to hide edge artifacts.
-
Wrap:
X & Y, Popup menu, Default:
[
Reflect Reflect
].
Determines the method for accessing outside the borders of the source image.
-
No:
gives black beyond the borders.
- Tile: repeats a copy of the image.
- Reflect: repeats a mirrored copy. Edges are often less visible with this method.
- Tile: repeats a copy of the image.
-
No:
gives black beyond the borders.
-
Filter:
Check-box, Default:
on.
If enabled, the image is adaptively filtered when it is resampled. This gives a better quality result when parts of the image are warped smaller.
-
Blur Matte:
Default:
0,
Range:
0 or greater.
Blurs the Matte input by this amount before using. This can provide a smoother transition between the matted and unmatted areas. It has no effect unless the Matte input is provided.
-
Invert Matte:
Check-box, Default:
off.
If on, inverts the Matte input so the effect is applied to areas where the Matte is black instead of white. This has no effect unless the Matte input is provided.
-
Matte Use:
Popup menu, Default: Luma
.
Determines how the Matte input channels are used to make a monochrome matte.
-
Luma:
the luminance of the RGB channels is used.
- Alpha: only the Alpha channel is used.
- Alpha: only the Alpha channel is used.
-
Luma:
the luminance of the RGB channels is used.
-
Opacity:
Popup menu, Default: Normal
.
Determines the method used for dealing with opacity/transparency.
-
All Opaque:
Use this option to render slightly faster when
the input image is fully opaque with no transparency (alpha=1).
- Normal: Process opacity normally.
- As Premult: Process as if the image is already in premultiplied form (colors have been scaled by opacity). This option also renders slightly faster than Normal mode, but the results will also be in premultiplied form, which is sometimes less correct. If your image has sharp color changes where the matte channel also has sharp edges, you may get better results with Normal mode.
- Normal: Process opacity normally.
-
All Opaque:
Use this option to render slightly faster when
the input image is fully opaque with no transparency (alpha=1).
-
Crop Input Parameters:
Default:
0,
Range:
0 or greater.
These 4 parameters, Crop Top , Crop Bottom , Crop Left, and Crop Right , allow selecting a rectangular subsection of the input image to be processed. If the Wrap parameters are set to "No" the exposed borders will be transparent. If the Wrap is "Tile" or "Reflect" the source image is wrapped on the new cropped borders to fill the frame. This can make it easier to avoid artifacts due to distorting an image with bad edges.
-
Show Frequency:
Check-box, Default:
on.
Turns on or off the screen user interface for adjusting the Frequency parameter.This parameter only appears on AE and Premiere, where on-screen widgets are supported.
-
Show Outer Radius:
Check-box, Default:
on.
Turns on or off the screen user interface for adjusting the Rel Height parameter.This parameter only appears on AE and Premiere, where on-screen widgets are supported.
-
Show Inner Radius:
Check-box, Default:
on.
Turns on or off the screen interface parameter for adjusting the Inner Radius. The value of the Inner Radius parameter must first be positive for this widget to be visible.This parameter only appears on AE and Premiere, where on-screen widgets are supported.
-
Show Rotate Rel H:
Check-box, Default:
on.
Turns on or off the screen user interface for adjusting the Rotate Rel H parameter.This parameter only appears on AE and Premiere, where on-screen widgets are supported.