S_ZFogLinearMixes a fog color into the source clip using depth values from a ZBuffer input. The fog amount varies linearly between Fog Near and Fog Far as the depth varies between Z Near and Z Far. The ZBuffer input will be solid black if not provided, so you should specify this input for this effect to do anything useful.In the Sapphire Stylize effects submenu.
Inputs:
|
|
Parameters:
-
Load Preset:
Push-button
.
Brings up the Preset Browser to browse all available presets for this effect.
-
Save Preset:
Push-button
.
Brings up the Preset Save dialog to save a preset for this effect.
-
Fog Near:
Default:
0,
Range:
0 to 1.
The amount of fog to add to nearby (close) objects.
-
Fog Far:
Default:
0.8,
Range:
0 to 1.
The amount of fog to add to far away objects.
-
Fog Color:
Default rgb:
[0.5 0.5 0.5].
The fog color should normally match the sky or background color of the source clip. Use gray for mist, brown for smog, blue for underwater, etc.
-
Z Buffer Type:
Popup menu, Default: White is Near
.
How to interpret the values in the Z buffer.
-
Black is Near:
Black pixels in the Z buffer indicate that
the object at that point is near (close to you), and white means far
away.
- White is Near: White pixels in the Z buffer indicate that the object at that point is near (close to you), and black means far away.
- White is Near: White pixels in the Z buffer indicate that the object at that point is near (close to you), and black means far away.
-
Black is Near:
Black pixels in the Z buffer indicate that
the object at that point is near (close to you), and white means far
away.
-
Z Buffer Use:
Popup menu, Default: Luma
.
Determines how the ZBuffer input channels make a monochrome z image.
-
Luma:
the luminance of the RGB channels is used.
- Alpha: only the Alpha channel is used.
- Alpha: only the Alpha channel is used.
-
Luma:
the luminance of the RGB channels is used.
-
Opacity:
Popup menu, Default: Normal
.
Determines the method used for dealing with opacity/transparency.
-
All Opaque:
Use this option to render slightly faster when
the input image is fully opaque with no transparency (alpha=1).
- Normal: Process opacity normally.
- As Premult: Process as if the image is already in premultiplied form (colors have been scaled by opacity). This option also renders slightly faster than Normal mode, but the results will also be in premultiplied form, which is sometimes less correct.
- Normal: Process opacity normally.
-
All Opaque:
Use this option to render slightly faster when
the input image is fully opaque with no transparency (alpha=1).