S_CausticsSimulates the patterns created when light rays are reflected or refracted by a curved surface. Caustics can often be seen at the bottom of a swimming pool in bright sunlight or on objects viewed underwater.In the Sapphire Render category. 
      Inputs:
 
 
 
 
 
 
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Parameters:
- 
   
    Load Preset:
   
   
    Push-button
   
   .
   
Brings up the Preset Browser to browse all available presets for this effect. 
- 
   
    Save Preset:
   
   
    Push-button
   
   .
   
Brings up the Preset Save dialog to save a preset for this effect. 
- 
   
    Mocha:
   
   
    Default:
   
   0,
   
    Range:
   
   0 or greater.
   
Brings up the Mocha window for tracking footage and generating masks. 
- 
   
    Blur Mocha:
   
   
    Default:
   
   0,
   
    Range:
   
   0 or greater.
   
Blurs the Mocha Mask by this amount before using. This can be used to soften the edges or quantization artifacts of the mask, and smooth out the time displacements. 
- 
   
    Mocha Opacity:
   
   
    Default:
   
   1,
   
    Range:
   
   0 to 1.
   
Controls the strength of the Mocha mask. Lower values reduce the intensity of the effect. 
- 
   
    Invert Mocha:
   
   
    Check-box,  Default:
   
   off.
   
If enabled, the black and white of the Mocha Mask are inverted before applying the effect. 
- 
   
    Resize Mocha:
   
   
    Default:
   
   1,
   
    Range:
   
   0 to 2.
   
Scales the Mocha Mask. 1.0 is the original size. 
- 
   
    Resize Rel X:
   
   
    Default:
   
   1,
   
    Range:
   
   0 to 2.
   
The relative horizontal size of the Mocha Mask. 
- 
   
    Resize Rel Y:
   
   
    Default:
   
   1,
   
    Range:
   
   0 to 2.
   
The relative vertical size of the Mocha Mask. 
- 
   
    Shift Mocha:
   
   
    X & Y,   Default:
   
   [0 0],
   
    Range:
   
   any.
   
Offsets the position of the Mocha Mask. 
- 
   
    Bypass Mocha:
   
   
    Check-box,  Default:
   
   off.
   
Ignore the Mocha Mask and apply the effect to the entire source clip. 
- 
   
    Show Mocha Only:
   
   
    Check-box,  Default:
   
   off.
   
Bypass the effect and show the Mocha Mask itself. 
- 
   
    Combine Masks:
   
   
    Popup menu,  Default: Union
   
   .
   
Determines how to combine the Mocha Mask and Input Mask when both are supplied to the effect.
- 
     
      
       Union:
      
     
     Uses the area covered by both masks together.
     
- Intersect: Uses the area that overlaps between the two masks.
 
- Mocha Only: Ignore the Input Mask and only use the Mocha Mask.
 
 - Intersect: Uses the area that overlaps between the two masks.
 
 - 
     
      
       Union:
      
     
     Uses the area covered by both masks together.
     
 
- 
   
    Ray Focus:
   
   
    Default:
   
   15,
   
    Range:
   
   0 to 50.
   
Alter this to bring the caustic pattern into focus. 
- 
   
    Ray Density:
   
   
    Integer,  Default:
   
   2,
   
    Range:
   
   1 to 5.
   
Increasing this value will increase the quality of the caustic pattern. 
- 
   
    Ray Blur:
   
   
    Default:
   
   0.02,
   
    Range:
   
   0 to 0.2.
   
Softens the caustic pattern. 
- 
   
    Frequency:
   
   
    Default:
   
   3,
   
    Range:
   
   0.1 to 20.
   
The frequency of the cautic pattern. Increase for more and smaller elements, or decrease for fewer and larger. 
- 
   
    Complexity:
   
   
    Default:
   
   2.5,
   
    Range:
   
   0 to 5.
   
The complexity of the caustic pattern. Increase for more high frequency companents within the casutic pattern 
- 
   
    Shift:
   
   
    X & Y,  Default:
   
   screen center.
   
Translation of the caustic pattern. This parameter can be adjusted using the Shift Widget. 
- 
   
    Speed:
   
   
    Default:
   
   1,
   
    Range:
   
   0 to 10.
   
Animation speed of the cuastic pattern. 
- 
   
    Seed:
   
   
    Default:
   
   0.123,
   
    Range:
   
   0 or greater.
   
Used to initialize the random number generator. The actual seed value is not significant, but different seeds give different results and the same value should give a repeatable result. 
- 
   
    Blur Bump Image:
   
   
    Default:
   
   0,
   
    Range:
   
   0 to 1.
   
The blur applied to the height map 
- 
   
    Brightness1:
   
   
    Default:
   
   0.5,
   
    Range:
   
   0 or greater.
   
Scales the brightness of Color1. Increase for more contrast. 
- 
   
    Color1:
   
   
    Default rgb:
   
   [1 1 1].
   
The color of the 'brighter' parts of the texture. The colors of the result are determined by an interpolation between Color0 and Color1. 
- 
   
    Color0:
   
   
    Default rgb:
   
   [0 0.05 1].
   
The color of the 'darker' parts of the texture. 
- 
   
    Offset0:
   
   
    Default:
   
   0,
   
    Range:
   
   any.
   
Adds this value to color0. Decrease to a negative value for more contrast. 
- 
   
    Bg Brightness:
   
   
    Default:
   
   1,
   
    Range:
   
   0 or greater.
   
Scales the brightness of the Background input. 
- 
   
    Bg Combine:
   
   
    Popup menu,  Default: Screen
   
   .
   
Determines how the texture is combined with the Background.
- 
     
      
       Caustic Only:
      
     
     gives only the caustic texture with no Background.
     
- Mult: the texture is multiplied by the Background.
 
- Add: the texture is added to the Background.
 
- Screen: the texture is blended with the Background using a screen operation.
 
- Difference: the result is the difference between the texture and Background.
 
- Overlay: the texture is combined with the Background using an overlay function.
 
 - Mult: the texture is multiplied by the Background.
 
 - 
     
      
       Caustic Only:
      
     
     gives only the caustic texture with no Background.
     
 
- 
   
    Mask Use:
   
   
    Popup menu,  Default: Luma
   
   .
   
Determines how the Mask input channels are used to make a monochrome mask.
- 
     
      
       Luma:
      
     
     the luminance of the RGB channels is used.
     
- Alpha: only the Alpha channel is used, or if there is no valid Alpha channel the Red channel is used.
 
 - Alpha: only the Alpha channel is used, or if there is no valid Alpha channel the Red channel is used.
 
 - 
     
      
       Luma:
      
     
     the luminance of the RGB channels is used.
     
 
- 
   
    Blur Mask:
   
   
    Default:
   
   0.05,
   
    Range:
   
   0 or greater.
   
Blurs the Mask input by this amount before using. This can provide a smoother transition between the masked and unmasked areas. It has no effect unless the Mask input is provided. 
- 
   
    Invert Mask:
   
   
    Check-box,  Default:
   
   off.
   
If on, inverts the mask input so the effect is applied to areas where the Mask is black instead of white. This has no effect unless the Mask input is provided.