S_TextureChromaSpiralCreates an abstract texture by applying a WarpChroma effect to a procedurally generated noise texture.In the Sapphire Render category. 
      Inputs:
 
 
 
 
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Parameters:
- 
   
    Load Preset:
   
   
    Push-button
   
   .
   
Brings up the Preset Browser to browse all available presets for this effect. 
- 
   
    Save Preset:
   
   
    Push-button
   
   .
   
Brings up the Preset Save dialog to save a preset for this effect. 
- 
   
    Mocha:
   
   
    Default:
   
   0,
   
    Range:
   
   0 or greater.
   
Brings up the Mocha window for tracking footage and generating masks. 
- 
   
    Blur Mocha:
   
   
    Default:
   
   0,
   
    Range:
   
   0 or greater.
   
Blurs the Mocha Mask by this amount before using. This can be used to soften the edges or quantization artifacts of the mask, and smooth out the time displacements. 
- 
   
    Mocha Opacity:
   
   
    Default:
   
   1,
   
    Range:
   
   0 to 1.
   
Controls the strength of the Mocha mask. Lower values reduce the intensity of the effect. 
- 
   
    Invert Mocha:
   
   
    Check-box,  Default:
   
   off.
   
If enabled, the black and white of the Mocha Mask are inverted before applying the effect. 
- 
   
    Resize Mocha:
   
   
    Default:
   
   1,
   
    Range:
   
   0 to 2.
   
Scales the Mocha Mask. 1.0 is the original size. 
- 
   
    Resize Rel X:
   
   
    Default:
   
   1,
   
    Range:
   
   0 to 2.
   
The relative horizontal size of the Mocha Mask. 
- 
   
    Resize Rel Y:
   
   
    Default:
   
   1,
   
    Range:
   
   0 to 2.
   
The relative vertical size of the Mocha Mask. 
- 
   
    Shift Mocha:
   
   
    X & Y,   Default:
   
   [0 0],
   
    Range:
   
   any.
   
Offsets the position of the Mocha Mask. 
- 
   
    Bypass Mocha:
   
   
    Check-box,  Default:
   
   off.
   
Ignore the Mocha Mask and apply the effect to the entire source clip. 
- 
   
    Show Mocha Only:
   
   
    Check-box,  Default:
   
   off.
   
Bypass the effect and show the Mocha Mask itself. 
- 
   
    Combine Masks:
   
   
    Popup menu,  Default: Union
   
   .
   
Determines how to combine the Mocha Mask and Input Mask when both are supplied to the effect.
- 
     
      
       Union:
      
     
     Uses the area covered by both masks together.
     
- Intersect: Uses the area that overlaps between the two masks.
 
- Mocha Only: Ignore the Input Mask and only use the Mocha Mask.
 
 - Intersect: Uses the area that overlaps between the two masks.
 
 - 
     
      
       Union:
      
     
     Uses the area covered by both masks together.
     
 
- 
   
    Noise Frequency:
   
   
    Default:
   
   6,
   
    Range:
   
   0 or greater.
   
The spatial frequency of the initial noise texture. Increase to zoom out, decrease to zoom in. 
- 
   
    Noise Octaves:
   
   
    Integer,  Default:
   
   3,
   
    Range:
   
   1 to 10.
   
The number of summed layers of noise. Each octave is twice the frequency and half the amplitude of the previous. A single octave gives a smooth texture. Adding octaves makes the result approach a fractal (1/f) noise texture. 
- 
   
    Noise Shift:
   
   
    X & Y,   Default:
   
   [0 0],
   
    Range:
   
   0 or greater.
   
Translation offset of the initial noise texture. 
- 
   
    Noise Seed:
   
   
    Default:
   
   0.23,
   
    Range:
   
   0 or greater.
   
Used to initialize the random number generator. The actual seed value is not significant, but different seeds give different results and the same value should give a repeatable result. 
- 
   
    Center:
   
   
    X & Y,  Default:
   
   screen center.
   
The center location of the chroma warp, in screen coordinates relative to the center of the frame. 
- 
   
    Z Dist:
   
   
    Default:
   
   0.7,
   
    Range:
   
   0.001 or greater.
   
The distance that the chroma warp effect is applied over. 
- 
   
    Rotate:
   
   
    Default:
   
   -8,
   
    Range:
   
   any.
   
The rotation of the spiral, in degrees. Set to 0 for a straight zoom. 
- 
   
    Steps:
   
   
    Integer,  Default:
   
   12,
   
    Range:
   
   3 to 100.
   
The number of color samples along the spectrum to include. More steps give a smoother result, but require more time to process. 
- 
   
    Brightness:
   
   
    Default:
   
   1,
   
    Range:
   
   0 or greater.
   
Scales the brightness of the result. 
- 
   
    Color:
   
   
    Default rgb:
   
   [1 1 1].
   
Scales the color of the result. For example, if it is yellow [1 1 0], the blue of the result will be 0. 
- 
   
    Offset:
   
   
    Default:
   
   0,
   
    Range:
   
   any.
   
Adds this gray value to the result (or subtracts if negative). 0 has no effect, .5 is middle gray, and 1 is white. 
- 
   
    Scale Bg:
   
   
    Default:
   
   1,
   
    Range:
   
   0 or greater.
   
The source brightness is scaled by this value before being combined with the texture. 
- 
   
    Combine:
   
   
    Popup menu,  Default: Screen
   
   .
   
Determines how the texture is combined with the source image.
- 
     
      
       Texture Only:
      
     
     gives only the texture image with no source.
     
- Mult: the texture is multiplied by the source.
 
- Add: the texture is added to the source.
 
- Screen: the texture is blended with the source using a screen operation.
 
- Difference: the result is the difference between the texture and source.
 
- Overlay: the texture is combined with the source using an overlay function.
 
 - Mult: the texture is multiplied by the source.
 
 - 
     
      
       Texture Only:
      
     
     gives only the texture image with no source.
     
 
- 
   
    Wrap:
   
   
    Popup menu,  Default: Reflect
   
   .
   
Determines the method for accessing outside the borders of the source image.
- 
     
      
       No:
      
     
     gives black beyond the borders.
     
- Tile: repeats a copy of the image.
 
- Reflect: repeats a mirrored copy. Edges are often less visible with this method.
 
 - Tile: repeats a copy of the image.
 
 - 
     
      
       No:
      
     
     gives black beyond the borders.
     
 
- 
   
    Mask Use:
   
   
    Popup menu,  Default: Luma
   
   .
   
Determines how the Mask input channels are used to make a monochrome mask.
- 
     
      
       Luma:
      
     
     the luminance of the RGB channels is used.
     
- Alpha: only the Alpha channel is used, or if there is no valid Alpha channel the Red channel is used.
 
 - Alpha: only the Alpha channel is used, or if there is no valid Alpha channel the Red channel is used.
 
 - 
     
      
       Luma:
      
     
     the luminance of the RGB channels is used.
     
 
- 
   
    Blur Mask:
   
   
    Default:
   
   0.05,
   
    Range:
   
   0 or greater.
   
Blurs the Mask input by this amount before using. This can provide a smoother transition between the masked and unmasked areas. It has no effect unless the Mask input is provided. 
- 
   
    Invert Mask:
   
   
    Check-box,  Default:
   
   off.
   
If on, inverts the mask input so the effect is applied to areas where the Mask is black instead of white. This has no effect unless the Mask input is provided.