S_TextureTilesTextureTiles draws a repeating pattern of tiles. The shapes can be hexagons, triangles, diamonds, stars, or variations on those, depending on the Morph parameters.In the Sapphire Render effects submenu. 
      Inputs:
 
 
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Parameters:
- 
   
    Load Preset:
   
   
    Push-button
   
   .
   
Brings up the Preset Browser to browse all available presets for this effect. 
- 
   
    Save Preset:
   
   
    Push-button
   
   .
   
Brings up the Preset Save dialog to save a preset for this effect. 
- 
   
    Mocha Project:
   
   
    Default:
   
   0,
   
    Range:
   
   0 or greater.
   
Brings up the Mocha window for tracking footage and generating masks. 
- 
   
    Blur Mocha:
   
   
    Default:
   
   0,
   
    Range:
   
   0 or greater.
   
Blurs the Mocha Mask by this amount before using. This can be used to soften the edges or quantization artifacts of the mask, and smooth out the time displacements. 
- 
   
    Mocha Opacity:
   
   
    Default:
   
   1,
   
    Range:
   
   0 to 1.
   
Controls the strength of the Mocha mask. Lower values reduce the intensity of the effect. 
- 
   
    Invert Mocha:
   
   
    Check-box,  Default:
   
   off.
   
If enabled, the black and white of the Mocha Mask are inverted before applying the effect. 
- 
   
    Resize Mocha:
   
   
    Default:
   
   1,
   
    Range:
   
   0 to 2.
   
Scales the Mocha Mask. 1.0 is the original size. 
- 
   
    Resize Rel X:
   
   
    Default:
   
   1,
   
    Range:
   
   0 to 2.
   
The relative horizontal size of the Mocha Mask. 
- 
   
    Resize Rel Y:
   
   
    Default:
   
   1,
   
    Range:
   
   0 to 2.
   
The relative vertical size of the Mocha Mask. 
- 
   
    Shift Mocha:
   
   
    X & Y,   Default:
   
   [0 0],
   
    Range:
   
   any.
   
Offsets the position of the Mocha Mask. 
- 
   
    Bypass Mocha:
   
   
    Check-box,  Default:
   
   off.
   
Ignore the Mocha Mask and apply the effect to the entire source clip. 
- 
   
    Show Mocha Only:
   
   
    Check-box,  Default:
   
   off.
   
Bypass the effect and show the Mocha Mask itself. 
- 
   
    Combine Masks:
   
   
    Popup menu,  Default: Union
   
   .
   
Determines how to combine the Mocha Mask and Input Mask when both are supplied to the effect.
- 
     
      
       Union:
      
     
     Uses the area covered by both masks together.
     
- Intersect: Uses the area that overlaps between the two masks.
 
- Mocha Only: Ignore the Input Mask and only use the Mocha Mask.
 
 - Intersect: Uses the area that overlaps between the two masks.
 
 - 
     
      
       Union:
      
     
     Uses the area covered by both masks together.
     
 
- 
   
    Size:
   
   
    Default:
   
   0.5,
   
    Range:
   
   0 or greater.
   
The size of each tile, within its cell. Zero will give all color0, one will give all color1. This doesn't change the overall size of the pattern; use Frequency for that. 
- 
   
    Frequency:
   
   
    Default:
   
   5,
   
    Range:
   
   0.01 or greater.
   
Spatial frequency of the tile pattern; increase for many smaller tiles, decrease for fewer large tiles. This parameter can be adjusted using the Frequency Widget. 
- 
   
    Angle:
   
   
    Default:
   
   0,
   
    Range:
   
   any.
   
Rotates the whole pattern around the center point. Use Shift to adjust the center of rotation. 
- 
   
    Rel Width:
   
   
    Default:
   
   1,
   
    Range:
   
   0.2 or greater.
   
Squashes or stretches the pattern. 
- 
   
    Rel Wid Pre Rot:
   
   
    Default:
   
   1,
   
    Range:
   
   0.1 or greater.
   
Squashes or stretches the pattern before rotating by Angle. Use this if you want to squash or stretch and have the whole squashed/stretched pattern rotate around the center. If Angle is zero, this has the same effect as Rel Width. 
- 
   
    Shift:
   
   
    X & Y,   Default:
   
   [0 0],
   
    Range:
   
   any.
   
Shift the whole pattern on the screen. Also sets the center point for rotation, Morph Radial, and Size Radial. This parameter can be adjusted using the Shift Widget. 
- 
   
    Morph Shapes:
   
   
    Default:
   
   0,
   
    Range:
   
   any.
   
Changes the shapes of the tiles smoothly, from hexagons to triangles, diamonds, and stars. 
- 
   
    Morph Speed:
   
   
    Default:
   
   0.5,
   
    Range:
   
   any.
   
Automatically animates the shape morphing over time. A value of one means a complete morph cycle once per second. 
- 
   
    Morph Grad Add:
   
   
    Default:
   
   0,
   
    Range:
   
   any.
   
Change the shape morphing across the image, so the left side has one shape, and the right side another. See Morph Grad Angle to change the angle of this gradient. 
- 
   
    Morph Grad Angle:
   
   
    Default:
   
   0,
   
    Range:
   
   any.
   
Angle of the morph gradient. If Morph Grad Add is zero, this has no effect. 
- 
   
    Morph Radial:
   
   
    Default:
   
   0,
   
    Range:
   
   any.
   
Morph the shapes radially away from the center point; the shapes will be (for instance) hexagons in the center, smoothly becoming different toward the edges of the image. Morph Shapes and Morph Speed also interact with this parameter. 
- 
   
    Size Grad Add:
   
   
    Default:
   
   0,
   
    Range:
   
   -10 to 10.
   
Change the size of the shapes (like the Size parameter) differently across the image. 
- 
   
    Size Grad Angle:
   
   
    Default:
   
   0,
   
    Range:
   
   any.
   
Angle of the size gradient. If Size Grad Add is zero, this has no effect. 
- 
   
    Size Radial:
   
   
    Default:
   
   0,
   
    Range:
   
   any.
   
Change the size of the shapes (like the Size parameter) according to the distance from the center point. Increase to make the sizes smaller around the edges. 
- 
   
    Edge Softness:
   
   
    Default:
   
   0.17,
   
    Range:
   
   0 or greater.
   
Softens the edges of each tile. If Softness Red/Green/Blue are not one, there will be some color fringing around the edges of the tiles when this is on. 
- 
   
    Softness Red:
   
   
    Default:
   
   0,
   
    Range:
   
   0 or greater.
   
Relative softness of the red channel; see Edge Softness. To remove the color fringing around the edges of the tiles, set all the Softness Red/Green/Blue to one. 
- 
   
    Softness Green:
   
   
    Default:
   
   1,
   
    Range:
   
   0 or greater.
   
Relative softness of the green channel; see Edge Softness. To remove the color fringing around the edges of the tiles, set all the Softness Red/Green/Blue to one. 
- 
   
    Softness Blue:
   
   
    Default:
   
   2,
   
    Range:
   
   0 or greater.
   
Relative softness of the blue channel; see Edge Softness. To remove the color fringing around the edges of the tiles, set all the Softness Red/Green/Blue to one. 
- 
   
    Invert:
   
   
    Check-box,  Default:
   
   off.
   
Invert the whole pattern, swapping the dark and bright areas. 
- 
   
    Brightness1:
   
   
    Default:
   
   1,
   
    Range:
   
   0 or greater.
   
Scales the brightness of Color1. Increase for more contrast. 
- 
   
    Color1:
   
   
    Default rgb:
   
   [1 1 1].
   
The color of the 'brighter' parts of the texture. The colors of the result are determined by an interpolation between Color0 and Color1. 
- 
   
    Color0:
   
   
    Default rgb:
   
   [0 0 0].
   
The color of the 'darker' parts of the texture. 
- 
   
    Offset0:
   
   
    Default:
   
   0,
   
    Range:
   
   any.
   
Adds this value to color0. Decrease to a negative value for more contrast. 
- 
   
    Bg Brightness:
   
   
    Default:
   
   1,
   
    Range:
   
   0 or greater.
   
The background brightness is scaled by this value before being combined with the texture. 
- 
   
    Combine:
   
   
    Popup menu,  Default: Screen
   
   .
   
Determines how the texture is combined with the Background.
- 
     
      
       Texture Only:
      
     
     gives only the texture image with no Background.
     
- Mult: the texture is multiplied by the Background.
 
- Add: the texture is added to the Background.
 
- Screen: the texture is blended with the Background using a screen operation.
 
- Difference: the result is the difference between the texture and Background.
 
- Overlay: the texture is combined with the Background using an overlay function.
 
 - Mult: the texture is multiplied by the Background.
 
 - 
     
      
       Texture Only:
      
     
     gives only the texture image with no Background.
     
 
- 
   
    Mask Use:
   
   
    Popup menu,  Default: Luma
   
   .
   
Determines how the Mask input channels are used to make a monochrome mask.
- 
     
      
       Luma:
      
     
     the luminance of the RGB channels is used.
     
- Alpha: only the Alpha channel is used.
 
 - Alpha: only the Alpha channel is used.
 
 - 
     
      
       Luma:
      
     
     the luminance of the RGB channels is used.
     
 
- 
   
    Blur Mask:
   
   
    Default:
   
   0.05,
   
    Range:
   
   0 or greater.
   
Blurs the Mask input by this amount before using. This can provide a smoother transition between the masked and unmasked areas. It has no effect unless the Mask input is provided. 
- 
   
    Invert Mask:
   
   
    Check-box,  Default:
   
   off.
   
If on, inverts the mask input so the effect is applied to areas where the Mask is black instead of white. This has no effect unless the Mask input is provided. 
- 
   
    Show Frequency:
   
   
    Check-box, Default:
   
   on.
   
Turns on or off the screen user interface for adjusting the Frequency parameter. 
- 
   
    Show Shift:
   
   
    Check-box, Default:
   
   on.
   
Turns on or off the screen user interface for adjusting the Shift parameter.