< Previous | Contents | Manuals Home | Boris FX | Next >
GeoH Check Weights.
All the objects that deform the mesh of the selected object are examined, and their weight maps added up and adjusted so that they sum to 1.0. The weights should always add up to 1.0 anyway, but you can use this to crosscheck, for example after importing rigs via FBX or updating some vertex weights via an image map.
©2024 Boris FX, Inc. — UNOFFICIAL — Converted from original PDF.