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GeoH Soften Now
This softens GeoH vertex painting after a lasso, by expanding the weights outward into the unselected area by the Range value listed below, which is a 3-D world coordinate value, not a pixel value. This creates a blending region of that specified size. For example, after selecting an entire hand, you might create a 6-inch blending region up the arm, to accommodate twisting.
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