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Flex Exports
Once you have a flex manually created or solved, you can prepare to export it.
You may want to use Script/Flex operations to resample the flex to equalize the distance between points along it. For example, to divide it into 30 equal pieces, or put a control point every foot or 0.25 meter.
Note: Flexes are not currently exported as splined paths as part of any regular exports. They are exported as straight-line segments. That makes pre-export subdivision crucial to maintaining the curve of your flex.
At present, there are six principal export paths:
The USD ASCII export includes Flexes as part of its normal scene export. You should use Flex operations to create a suitably dense set of segments before exporting.
Similarly, the Filmbox FBX export includes Flexes as part of its normal export.
You can export flex(es) using the “File/Export/Mesh/Flexes as .obj” exporter, which produces a .obj file containing “line” primitives. These primitive may or may not be interpreted properly by downstream applications, they are much less common than the usual mesh facets. (There is also a “File/Import/Flexes from
.obj” importer that can read line primitives from a .obj file and produce flexes.)
You can convert the flex to a lidar-style “mesh” that contains only points, using the “Script/Flex operations” panel. You may be able to work with that in downstream applications, or in SynthEyes.
You can convert the flex into a sequence of trackers with the “Trackers/Convert Flex to Trackers” script on the Script menu. The trackers can be exported directly, or, more usefully, you can use them in the Perspective window to create a mesh containing those trackers. For example, on a building project where the flex is the edge of the road, you can create a ground mesh to be landscaped, and still have it connect smoothly with the road, even if the road is not planar.
You can export the coordinates of the points along the flex into a text file using the “Plain Text/Flex Vertex Coordinates” exporter. Using that file is up to you, though it should be possible to use it to create paths in most packages.
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