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Main Selector
Trackers, cameras, moving objects, mesh objects, and lights can all be selected by clicking on them in the viewports, or selected by name on the main selector drop- down at left of the main toolbar (displaying "Tracker36" in the screen capture). Double- clicking the name will pop up a dialog to change the name.
While any number of trackers on the current active tracker host (see next section) can be selected at a time, or several meshes can be selected at once, only a single other object can be selected at a given time. Some parts of SynthEyes may treat multiple selected meshes as if none are selected.
In the perspective window, a single mesh object can be designated as the “Edit Mesh,” where its facets and vertices are exposed and subject to editing.
Note that a moving object can be active, but not selected, and vice versa. Similarly, a mesh object can be selected but not the edit mesh, and vice versa.
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