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My Surfaces are being lit and don’t match the background.
This is the reverse of the previous case. Here, you initially exported renderable trackers or meshes, and now no longer are (or you want surfaces and the like to match the background anyway). The remedy is the reverse of the previous item: turn off Node Prefs/Rendering/Shading/Active. Your renderable trackers and meshes will be black. If you want renderables and unlit surfaces, create a textured plane in SynthEyes, and use the Texture panel to make it unlit. The texture will drive the emission channel.
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