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Use on Moving Objects
You can use the same technique for moving-object shots, discussed later. If you click the World button to change to Object coordinates, you can re-align the object’s coordinate system relative to the object’s trackers (much like you move the pivot point in a 3-D model). As you do this, the object path will change correspondingly to maintain the overall match.
It is also useful to stay in world coordinates and scale a moving object about its
camera, either in the viewports or using the Uniform scale spinner on the 3D Panel. With this method, you can adjust an object's scale so that the object's position, and even whole path, are located in the right position compared to the remainder of the 3-D environment.
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