< Previous | Contents | Manuals Home | Boris FX | Next >
View Menu
Reset View. Resets the camera view so the image fills its viewport.
Expand to Fit. Same as Reset View.
Reset Time Bar. Makes the active frame range exactly fill the displayable area.
Rewind. Set the current time to the first active frame.
To End. Set the current time to the last active frame.
Play in Reverse. When set, replay or tracking proceeds from the current frame towards the beginning.
Frame by Frame. Displays each frame, then the next, as rapidly as possible.
Quarter Speed. Play back at one quarter of normal speed.
Half Speed. Play back at one half of normal speed.
Normal Speed. Play back at normal speed (ie the rated frame per second value), dropping frames if necessary. Note: when the Tracker panel is selected, playback is always frame-by-frame, to avoid skipping frames in the track.
Double Speed. Play back at twice normal speed, dropping frames if necessary.
Show Image. Turns the main image’s display in the camera view on and off.
Show Trackers. Turns on or off the tracker rectangles in the camera view.
Only Camera01’s trackers. Show only the trackers of the currently-selected camera or object. When checked, trackers from other objects/cameras are hidden. The camera/object name changes each time you change the currently-selected object/camera on the Shot menu.
Only selected trackers. Shows only selected trackers and their stereo spouse, all others are hidden. Along with the shift-O key, this gives a quick way to isolate on specific trackers during tracking. Note that you can still lasso unselected trackers, which is an easy way to switch to other trackers without having to exit and re- enter this mode.
The next items occur in the Tracker Appearance submenu.
Show All Tracker Names. When turned on, tracker names will be displayed for all trackers in the camera, perspective, and 3D viewports.
Show Supervised Names. When turned on, tracker names will be displayed for (only) the supervised trackers, in the camera, perspective, and 3D viewports.
Show Selected Names. The tracker names are displayed for each selected tracker.
Show Names in Viewport. The tracker names (as controlled by the above) are also displayed in the 3D viewports.
Use alternate colors. Each tracker has two different colors. The alternate set is displayed and editable when this menu item is checked, generally under control of the Set Color by RMS Error script.
With Central Dot. Trackers are shown with a central dot in the camera view, even for auto-trackers, offset trackers, and locked trackers, where the dot would not normally be shown.
Show Only as Dots. All locked trackers are shown as solely a dot in the camera view, reducing clutter.
Show as Dots in 3D Views. Trackers are shown as dots, not X's, in the 3D viewports.
Show as Dots in Perspective. Trackers are shown as dots, not X's, in the Perspective view.
Show Tracker Trails. When on, trackers show a trail into the future(red) and past(blue).
Show 3-D Points. Controls the display of the solved position marks (X’s).
Show 3-D only if visible. When turned on, the 3-D points will be displayed (if enabled) ONLY if the tracker is visible on the frame as well. This is helpful in decluttering the camera view on long shots.
Show 3-D Seeds. Controls the display of the seed position marks (+’s).
Show axes for stereo links. When checked, the cyan axis mark indicating that a tracker has a coordinate-system lock is shown for stereo trackers. Normally, these axis marks are suppressed to reduce clutter. You might turn this on to help identify unpaired trackers on a stereo camera.
Show Tracker Radar. Visualization tool shows a circle at each tracker reflecting the tracker's error on the current frame.
Show Reference Crosshairs. Enables display of animatable (per-tracker) crosshairs for use as a reference for the selected tracker. Default accelerator key: shift-+.
Show Planar 3D Pyramids. Enables the 3-D pyramid visualization display for 3-D planar trackers.
Show Object Paths Submenu:
Show no paths. Paths aren't shown for any cameras or moving objects.
Show all paths. Paths are shown for all cameras and moving objects.
Show selected object. The path is shown for the selected camera or moving object, if any.
Show selected and children. The paths are shown for the selected camera or moving object, plus its GeoH children.
Show keys on seed paths. When on, little crosshairs mark keys on the seed path.
Turn this off on long shots if there are too many.
Use object color for path. By default, all camera and moving-object paths are shown in the same color. Turn this on to display the path using the object’s color: this can be better in complex situations such as stereo. See the default in the User Interface section for newly created scenes.
The following items resume in the main View menu .
Show Seed Paths. When on, values for the ‘seed’ path and field of view/focal length of the camera and moving objects will be shown and edited. These are used for “Use Seed Paths” mode and for camera constraints. When off, the solved values are displayed.
Show Meshes. Controls display of object meshes in the camera viewport. Meshes are always displayed in the 3-D viewports.
Solid Meshes. When on, meshes are solid in the camera viewport, when off, wire frame. Meshes are always wireframe in the 3-D viewports.
Outline Solid Meshes. Solid meshes have the wire frame drawn over top, to better show facet locations.
Cartoon Wireframe Meshes. A special wireframe mode where only the outer boundary and any internal creases are visible, intended for helping align set and object models.
Only texture alpha. When on, meshes will display the alpha channel of their texture, instead of the texture itself, simplifying over-painting.
Shadows. Show ground plane or on-object shadows in perspective window. This setting is sticky from SynthEyes run to run.
Show Lens Grid. Controls the display of the lens distortion grid (only when the Lens control panel is open).
Show Splines. When checked, splines are shown. Turned on automatically when you switch to the Roto panel.
Only Selected Splines. When checked, the selected spline, and only the selected spline, will be shown, regardless of its Show This Spline status.
Show Notes. Enables or disables the display of notes in all camera views.
Time Burn-in Submenu:
Note: most of these settings may also be found on the camera or perspective view’s View submenu.
Frame Number. Display the frame number.
Force-Match Frame. Displays the frame number as if Match Frame Numbers was on, even if it isn’t. Can be useful to show the full matching frame number in the burn-in, without having to use a terribly long frame number in the user interface, a “best of both worlds” approach.
Timecode. Display the timecode, if available, otherwise the frame number.
Normally a colon (“:”) separates the seconds and frame counts; for drop- frame coding, a semi-colon (“;”) separates the two.
Timestamp. Display the timestamp, if available, otherwise a self-generated timestamp in seconds based on the frame number. The self-generated timestamp is identified by a plus sign(+) after the time, to contrast in with one extracted from the imagery.
In Camera View. Burn the selected value into the camera views.
In Perspective. Burn the selected value into the interactive perspective views.
In Preview Movie. Burn the selected value into preview movies (renders from a perspective view).
In Save Sequence. Burn the selected value into Shot/Save Sequence output (typically footage with distortion removed).
Nowhere. Don’t show burn-in in any of these locations.
All. Burn the selected value into all four image types.
Timebar background. Submenu with the following two entries. There is a preference in the User Interface section to control which is selected at startup.
Show cache status. The color of each frame of the timebar background depends on whether the frame is in-cache or not (pink).
Show tracker count. The color of each frame of the timebar background depends on the number of trackers active on that frame for the active object, following a sequence corresponding to the graph editor background. Can reduce performance if there are many trackers and frames.
OpenGL Camera View. When enabled, the camera view is drawn using OpenGL. When off, built-in graphics are used, possibly with an assist from the Software mesh render below. The fastest option will depend on your scene and mesh.
OpenGL 3-D Viewports. When enabled, the 3D viewports are drawn using OpenGL. When off, built-in graphics are used, possibly with an assist from the Software mesh render below. The fastest option will depend on your scene and mesh.
Software mesh render. Applies only to camera and 3D viewports that are not using OpenGL. When on, 3D meshes are rendered using a SynthEyes-specific internal software renderer. For contemporary multi-core machines, this will be much faster than the operating system's drawing routines, and can be faster than OpenGL. Takes effect at startup, after that, see the Software mesh render item on the View menu.
Double Buffer. Slightly slower but non-flickery graphics. Turn off only when maximal playback speed required.
Sort Alphabetic. Trackers are sorted alphabetically, mainly for the up/down arrow keys.
Updated when you change the setting in the graph editor.
Sort by Error. Trackers are sorted from high error to low error.
Sort by Time. Trackers are sorted from early in the shot to later in the shot.
Sort by Lifetime. Trackers are sorted from shortest-lived to longest-lived.
Group by Color. In the sort order, all trackers with colors assigned will come first, with each color grouped together, each sorted by the specified order, followed by trackers at the default color. When this is off, trackers are not grouped together; the order is determined solely by the sort order.
Safe Areas. This is a submenu with checkboxes for a variety of safe areas you can turn on and off individually (you can turn on both 90% and 80% at once, for example). Safe areas are defined in the file safe14.ini in the main SynthEyes folder; you can add your own safe14.ini to add your own personal safe area definitions.
Change the color via the preferences.
©2024 Boris FX, Inc. — UNOFFICIAL — Converted from original PDF.