< Previous | Contents | Manuals Home | Boris FX | Next >
Delete a GeoH Object But Not Its Children
Sometimes you want to delete a GeoH object from the middle of a rig, without deleting its children. You can do that manually just be reparenting the children to the parent, then deleting the one you don't want. If you need to do that a lot, you might want some help. Here are two different variations.
define the procedure whack.
for each of the objects where geo parent is the selected object, make the object's geo parent the selected object's geo parent. delete the selected object.
done.
define a procedure to elide an object.
for each of the objects where geo parent is the object, make the object's geo parent the first object's geo parent.
delete the object. done.
define elide is a verb.
To use whack, select an object you don't want in the hierarchy view, and say
whack
It'll move all its children up to the parent, then delete the selected thing. You can use control-up-arrow to whack whack whack.
The second version elides (the technical name for whack) a specific object.
elide rt_arm_root_tmp
Since it's a verb, you can use it to do multiple elides at once... for example
elide objects ending with _tmp
©2024 Boris FX, Inc. — UNOFFICIAL — Converted from original PDF.