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Animating the Enable
By default, SynthEyes will use all frames to determine the texture. If some frames are problematic, you can animate the (stop-sign) enable track so that those frames are not used. This is the right approach for frames with explosions or sudden motion blur, or where an object moves rapidly across the mesh, for example. Using the enable is necessarily a blunt tool; for more precision, blocking meshes or garbage splines may be used.
The enable can also be used to disable a mesh once it has gone completely off- screen, to save calculation time.
While the texture control panel is open, and with a single mesh selected, you can see the enable track in the time bar. You can see all the mesh texture enable tracks in the graph editors as well.
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