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Multiple ViewShifts
Once you've gotten the hang of ViewShift, you're probably going to want to cram several of them, or even lots of them, into a single SynthEyes sni scene. ViewShift has you covered!
You might have noticed the word "phase" scattered about the ViewShift panel, because ViewShift setup information is stored as a Phase. You can see the ViewShift phase(s) on the Phase panel.
You can create ViewShift phases a number of ways:
Shot/ViewShift — a new ViewShift is created if there are none existing,
Duplicate Phase on the ViewShift panel,
right-click/ViewShift/ViewShift in the Phase view (creating a totally new one),
right-click/Library/Copy Phases and then Paste Phases,
the equivalent control/command-C and V in the Phase view,
right-click/Library/Read Phase File if you've previously stored ViewShift(s) away to a library file.
Notice that the Phase panel shows a condensed summary of the currently- selected ViewShift phase in the Phase view. You can get to its full dialog from there by clicking the Details button on the phase panel (in addition to Shot/ViewShift).
You can open multiple floating ViewShift dialogs at the same time. Normally they display the currently-selected phase (in the phase view).
You can click the Lock/unlock to this phase button to lock a specific ViewShift dialog to the currently-selected ViewShift phase. Repeat as necessary to lock several dialogs to different ViewShifts.
When you have multiple ViewShifts, you may wish to have different splines on the same shot each associated with different ViewShift phases. That can be achieved with some care: you can create multiple moving objects as stand-ins for their primary camera. For example, create one moving object for each ViewShift phase using different splines. Associate each ViewShift's splines to its associated moving object (ie on the Roto panel), and use its moving object instead of the camera as the Viewing cam/obj or Source cam/obj on the ViewShift. (Now you know why objects are mentioned there!) The ViewShift knows that you really mean to use the camera on the shot, not the moving object. To avoid interfering with any later solving that you do, you should put these extra moving objects into Disabled solving mode, and you can turn off their Exportable checkbox.
The situation is simpler for meshes: on each ViewShift, you can just tell it to ignore unrelated meshes. (Ie, select them and click Set ignore meshes.)
Lights for illumination matching are used only for the associated source or viewing shots, based on the camera/shot of the trackers that are used to create the illumination track.
©2024 Boris FX, Inc. — UNOFFICIAL — Converted from original PDF.