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Shot Menu
Add Shot. Adds a new shot and camera to the current workspace. This is different than File/New, which deletes the old workspace and starts a new one! SynthEyes will solve all the shots at the same time when you later hit Go, taking links between trackers into account. Use the camera and object list at the end of the Shot menu to switch between shots.
Edit Shot . Brings up the shot settings dialog box (same as when adding a shot) so that you can modify settings. Switching from interlaced to noninterlaced or vice versa will require retracking the trackers.
Change Shot Images. Allows you to select a new movie or image sequence to replace the one already set up for the present shot. Useful to bring in a higher or lower- resolution version, one with color or exposure adjustments. Important: If the new
shot is shorter or longer (a different editorial cut), existing tracking, camera paths, etc may need to be time-shifted to maintain a match. Change Shot Images will work out the necessary changes for common cases if Match Frame Numbers is on (for sequences) or timecode is available. If not, you’ll probably need to adjust the Time Shift Animation, Start Frame, and End Frame settings on the Shot Settings panel.
Add Separate Alpha. Brings up the file open dialog so that you can attach a separate sequence of images as an alpha channel to the shot.
Add Render Camera. Permits you to add a “render” camera with empty images of specified size, aspect, duration, and rate. By hand-animating its settings, you can render preview movies in the perspective view from any desired vantage point.
Edit an existing render camera’s settings by selecting it as the active tracker host, then clicking Add Render Camera again.
Save Sequence. Brings up the dialog to save the image sequence being output from the image preprocessor dialog (stabilized, cropped, undistorted, etc) to disk as a sequence or movie. Equivalent to buttons of the same name on the Summary panel and Output tab of image preprocessor dialog. See also Image Output preferences.
Image Preprocessor . Brings up the image preprocessor dialog (also accessed from the shot setup dialog), for image preprocessor adjustments, such as region-of- interest control, as well as image stabilization.
PrepSet Manager . Opens the PrepSet Manager , so you can create, duplicate, transfer, export, etc image preprecessor prepsets.
Enable Prefetch. Turns the image prefetch on and off. When off, the cache status in the timebar will not be updated as accurately.
Read 1f at a time. Preference! Tells SynthEyes to read only one frame at a time, but continue to preprocess frames in parallel. This option can improve performance when images are coming from a disk or network that performs poorly when given many tasks at once.
Raw Caching. When on (experimental), SynthEyes caches a lightly preprocessed version of the shot, ie mainly with resolution preprocessing performed. That allows you to change the other image preprocessor settings without forcing a cache flush of the entire shot. The drawback is that the image preprocessing must be repeated frequently, reducing playback update rates. When off (usually), SynthEyes caches the result of all preprocessor operations. The checkbox gives a tradeoff of when you want the work done. While you are changing settings frequently, you may want it on. Once you're done with it, you want if off.
Prefer DirectShow. Preference! Windows only. Tells SynthEyes to use the Window's DirectShow movie-reading subsystem to read AVIs instead of the older but simpler and more reliable AVI subsystem. DirectShow is required to read AVI files >2GB.
Activate other eye. When the camera view is showing one of the views from a stereo pair, switches to the other eye. Additionally, if there is a perspective window locked to the other (now-displayed) eye, it is switched to show the original camera view, swapping the two views.
Stereo Geometry. Brings up the Stereo Geometry control panel. Same as Window/Stereo Locking.
Add Moving Object. Adds a new moving object for the current shot. Add trackers to this object and SynthEyes will solve for its trajectory. The moving object shows as a diamond-shaped null in the 3-D workspace.
Remove Moving Object. Removes the current object and trackers attached to it. If a camera, the whole shot goes with it.
Create Lens Grid Trackers . Part of the lens calibration workflow . The images should be a big grid of spots, this creates a regular grid of trackers.
Lens Master Calibration. Runs the fancy lens calibration system, based on dot grids, checkerboard grids, or random dot patterns. See the Camera Calibration manual.
Rectify Lens Grid. Creates a UVMap/STMap to exactly correct a lens grid, even if the lens is irregular and doesn’t follow any known pattern. The lens grid must extend past the edge of the active image area! See the Camera Calibration manual.
Process Lens Grid . Largely replaced by Lens Master Calibration, available for backwards compatibility. Runs the lens calibration calculation , once trackers are set up and fully tracked.
Write Distortion Maps . Creates forward and inverse lens distortion map images for the current lens distortion configuration. You'll be prompted to set the file location and type (from the list of 16-bit/float exporters). The out-of-bounds handling, extension, and compression are set from Image Output preferences.
Write Undistortion Sequence. Writes a sequence of image undistortion maps to accommodate animated lens settings (which is unnecessary in other situations). See also Image Output preferences.
Write Redistortion Sequence. Writes a sequence of image redistortion maps to accommodate animated lens settings (which is unnecessary in other situations). See also Image Output preferences.
(Camera and Object List). This list of cameras and objects appears at the end of the shot menu, showing the current object or camera, and allowing you to switch to a different object or camera. Selecting an object here is different than selecting an object in a 3-D viewport .
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