MetaObject

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MetaObject

A metaobject is some kind of object, either within Synthia or SynthEyes.

Examples include SynthEyes cameras, lights, meshes, objects, scene (1!), and trackers, or Synthia commands, folders, and timers.

You can refer to often metaobjects by name or number, for example, camera 1 and camera01 refer to the same thing, but camera1 does not exist! That's because cameras are numbered with at least two digits, ie a leading zero here. So the required name is camera01. Trackers don't have that, so we've got tracker6 ie tracker 6. Tracker 6 is converted to the name tracker6, so the tracker has to be named that. If you have a tracker named TopLeftWindow, you can only cite by that name. It may happen to be sixth tracker, but that doesn't make it tracker 6.

With more than one metaobject, you have some metaobjects. It might be more than one tracker, which can be some trackers or some metaobjects , or a camera and a tracker, which can only be some metaobjects .

There's almost always a rule like all trackers or all meshes or even all cylinders; those rules are used often internally. The all trackers rule produces only the trackers on the current active tracker host, by design ( make camera 2 active or switch to object 3 ).

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