Exporting to Your Animation Package

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Exporting to Your Animation Package

Once you are happy with the object paths and tracker positions, use the Export menu items to save your scene.

The list below covers just some of the available options listed; check the File/Export listing or the web site. There are multiple variants and various generic exports as well.

The Filmbox (FBX) export covers the most SynthEyes features; if your application can read Filmbox, you should likely always consider whether to use it or an application-specific export. The FBX importer of your application may or may not support features you need, likewise the SynthEyes exporters to various applications may or may not be able to support all possible features.

Alternatively, you might consider the USD (.usda) exporter as a full-featured export to multiple applications.

Note! If you do want to use one of the older exporters, such as 3ds’s maxscript or Maya ASCII, those exporters are now found in the “Older” submenu of the File/Exports. Exporters moved to Older are listed with an asterisk(*) below .

Tip: If you are looking for an exporter to an application not listed below, please check whether the application supports imports from Filmbox (FBX) or Universal Scene Description (USD), which are application-independent formats and have excellent exporters from SynthEyes.

When you start an export and get a pop-up control panel, be sure to look for tooltips that describe the exporter's controls.

3ds max 4 or later (Maxscript)*. (Older export, Filmbox FBX preferred) Should be usable for 3D Studio MAX 3 as well. Separate versions for 3dsmax 5 and earlier, and 3dsmax 6 and later.

After Effects (via Javascript or a special maya file or as 2D data)

Alembic 1.5+ (scene or single-mesh)

Autodesk Action/DVE (Older) --- see the Flame exporter instead!

Bentley Microstation

Blender

Brainstorm 3D, for InfinitySet etc.

BVH motion capture (export and 2 imports, one for reference pose, one for data)

Carrara*

Cinema 4D (via python or Lightwave scene)

COLLADA

Combustion*

ElectricImage (less integrated due to EI import limitations)

3D Equalizer

Filmbox FBX (Use for 3dsmax, maya, many others if desired. Full-featured; includes PC2 and MCX point cache outputs)

FLAIR motion control cameras (Mark Roberts Motion Control)

Flame (3-D) Updated with many new features!

Fusion

Hash Animation:Master. Hash 2001 or later.

Hitfilm

Houdini (See also the USD export)

Inferno 3-D Scene --- see the Flame exporter! Old way was Autodesk Action/DVE.

Lightwave LWS. Use for Lightwave, optionally for Cinema 4D

Maya ASCII Updated. New full-feature exporter to avoid Filmbox issues! (There is also an older, much less capable export, File/Export/Older/Maya ASCII Scene – Original)

MDD Motion Designer (Lightwave, Modo, many...) Point cache format with exports for animated tracker positions, or animated meshes.

Mesh as A/W .obj file

Mistika

Modo

Motion – 2-D

Nuke

Particle Illusion

PC2. Point cache format

Metashape/Photoscan

Poser

Realsoft 3D

Shake* (several 2-D/2.5-D plus Maya for 3-D scenes)

Silhouette 2-D Tracker Data (export 2-D tracking data, or 3-D tracks projected to 2-D, to Boris FX’s Silhouette)

SoftImage XSI* , via a dotXSI file

Toxik* (earlier versions, not updated for 2009)

trueSpace*

Universal Scene Description aka USD (in .usda ASCII form). Full-featured!

Vue 6 Infinite and Later. Also Vue 5 Infinite*

VIZ (via Filmbox FBX or 3ds Max scene)

SynthEyes offers a scripting language, SIZZLE™, that makes it easy to modify the exported files, or even add your own export type. See the separate SIZZLE User Manual for more information. New export types are being added all the time, check the export list in SynthEyes and the support site for the latest packages or beta versions of forthcoming exporters.

 

General Procedures Multiple Exports Exporting with Filename Suffixes Exporting to Subfolders Export-relative subfolders SynthEyes-relative subfolders Exporting the Image Sequence Too Saving Export Multiple Configurations Setting the Units of an Export Image Sequences Rotation Angles, Gimbal Lock and Motion Blur Shots With Lens Distortion Generic 2-D Tracker Exporters Generic 3-D Exporters After Effects 3-D Javascript Procedure 3D Mesh Support in After Effects Everything is Measured in Pixels! Exporter Controls Cinema 4D/CINEWARE Integration Updating After Effects Projects Matching SynthEyes Distortion in After Effects Lens Distortion for After Effects Image Mapper Installation for After Effects CC. After Effects 2-D Bulk Trackers Exporter After Effects 3-D "Maya ASCII" Procedure (Obsolete) After Effects 2-D Planar Exporter After Effects 2-D Single-Tracker Path Procedure Alembic 1.5+ Alembic Controls Bentley MicroStation Exporting from SynthEyes SynthEyes/MicroStation Export Parameters: Importing into MicroStation Transferring 3-D Coordinates Transferring Meshes To Record the Animation Blender Directions Blender Directions Blender Settings Blender Directions─Before 2.57 Cinema 4D Procedure Normal way: Cinema 4D Python Export Very Old way: Cinema 4D Via Lightwave COLLADA Exports DotXSI Procedure ElectricImage3D Equalizer Overview and Setup. How to Solve in SynthEyes for 3DE4 How to Export from SynthEyes What’s Exported How to Import in 3DE Filmbox FBX Application-Specific Filmbox Tips Importing Filmbox Files Flame Exporter Guide Introduction Getting Started with the Flame Exporter: Using the Flame Exporter Very Important Tips and Fine Print Cards/Surfaces in SynthEyes and Flame Special Situations: Tracker/Mesh/etc Edition I color-corrected the clip, can I send that to SynthEyes? I want to change the name of a Tracker I renamed a Tracker in Flame by mistake; now I have two. I want to delete a Tracker/Mesh/Light/etc. from SynthEyes and Flame I want something in SynthEyes, but not in Flame I deleted first in Flame, not in SynthEyes, now it doesn’t reappear. Is that OK? I deleted in Flame, but now I want it back! I need a Free Camera, but started with a Target Camera, or v.v. The Axis hashes are too big or small My Meshes or Tracker Chisels are white My Meshes or Tracker Chisels are all black My Surfaces are being lit and don’t match the background. Versioning the Action Node Special Situations: Projects Edition Reopen SynthEyes from Flame Head/Tail Changed Versioning the .sni file Direct a .sni file to a different Flame project/batch/etc Put it …. There Somebody changed the project/batch/clip/… name Running other exporters too Tracking a shot for Flame on a different machine Uh oh, Too Old! Or Too New! After Installing a New Version of SynthEyes Flame Exporter Controls Reference Supported Features Unsupported Features Path Remapping with Environment Variables Technical Details SynthEyes-To-Flame Configuration JSON file Clip NotePython Hook Export Preset Shot setup JSON File Project Folder Python Script Manifest filesFusion Fusion Composition Export Controls Working with Lens Distortion Sending 2D Tracking Data to Fusion Known Fusion Issues HitFilm Project HitFilm Export Controls Important HitFilm Notes Houdini Instructions Lightwave Maya ASCII UpdatedModo Limitations DirectionsNuke Distortion Grid Planar Tracker Corner Pin Export Metashape/PhotoScanPoser Resolve's Fusion Shake trueSpace Universal Scene Description (USD) Vue 5 Infinite Vue 6 Infinite

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