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SynthEyes™ 2024.5 User Manual
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Contents
Quick Start: Automatic Tracking
Quick Start: Supervised Tracking
Quick Start: 3-D Planar Tracking
Quick Start: Geometric Hierarchy Tracking
Quick Start: Stabilization
Quick Start: The Works
Shooting Requirements for 3-D Effects
Types of Shots: Gallery of Horrors
Basic Operation
Coordinate Systems
Rotation Angles
Menus
Key Mapping
Main Tool Bar
Undo/Redo
Control Panels
Viewport Layouts
Room-Selection Tab Control
Floating Panels
Buttons, Selectors, and Editable Selectors
Edit Fields and Keyboard Focus
Spinners
Viewports
Viewport Rendering Engines
Play Bar
Time Bar
Error Curve Mini-View
Floating Views
Tooltips
Status Line
Color Scheme
Click-on/Click-off Mode
Scripts
Script Tidy Up
Script Bars (for Menus too!)
Notes
Preserving Placement and Settings
High-DPI Monitors
Auto-Save
Filename Versioning and Limiting
Re-Finding Files
Mesh De-Duplication
Global, Not Just English
Opening the Shot
Image Sequences
Reading AVI, Quicktime, etc "Movies"
Basic Shot Settings
Shot Load Performance
After Loading
Frame Numbering (Advanced!)
Changing the Imagery
Image Preprocessor Basics
Image Adjustments
Floating-Point Images
Advanced Details: Reading "Movie" Files
Disk Cache
Reading ARRIRAW Files
Reading Blackmagic RAW Files
Reading RED R3D Files
Reading DNG/Cinema DNG Sequences
Shot Metadata
Separate Alpha Channels
Rolling Shutter
Minimizing Grain
Handling Strobes and Explosion Shots
Memory Reduction
Animated Shot Setup
Temporarily Disabling Preprocessing
Disabling Prefetch
Correcting Lens Distortion
Image Centering
Image Preprocessor PrepSet Manager
Rendering Sequences for Later Compositing
Automatic Tracking
Overall process
Spot vs. Corner Detection
Motion Profiles
Controlling the Trackable Region
Green-Screen Shots
Promoting Blips to Trackers
Keeping Track of the Trackers
Advanced Feature Dialog Effects
Skip-Frame Track
Strengths and Limitations
Supervised Tracking
Types of Trackers
Channel Selection
Prediction Modes and Hand-Held Shots
Adjusting While Tracking
Staying on Track and Smooth Keying
Animating Tracker Size and Search Size
Track by X Frames Script
Supervised Tracking with SimulTrack
Reference Crosshairs
Occluded or Off-Image Trackers
Cliffhanger Trackers
Changing Tracking Direction
Finishing a Track
Hand-Animating a Tracker
Offset Tracking
Combining Trackers
Filtering and Filling Gaps in a Track
Zero-Weighted Frames
Pan To Follow
Skip-Frame Track
Neural-Net-Based Tracking
Why It’s Not Just Cats and Dogs
Currently Distributed Neural Nets
Automatic Tracking Controls
Supervised Tracking Controls
GPUs and Performance
Installing the Tensorflow-for-GPUs Overlay
Preferences
Suggested Usage
AprilTags Tracking
Choosing an AprilTag Family
Shooting with AprilTags
Printing and Mounting AprilTags
Tracking AprilTags
Producing 2-D Trackers
Producing Planar Trackers
Producing Moving Objects
Working with Multiple Scenes
Combining Automated and Supervised Tracking
Guide Trackers
Supervised Trackers, After Automated Tracking
Controlling Fine-Tuning
Converting Automatic Trackers to Supervised Trackers
Fine-Tuning the Trackers
Usage Suggestions
Pre-Solve Tracker Checking
Finding Erratic Trackers
Checking the Tracker Trails
Checking Tracker Lifetimes
Introduction to Tracker Graphs
Interpreting Figure of Merit
Velocity Spikes
Nodal Tripod-Mode Shots
Solving Tripod-Mode Shots
Lens Field of View from Tripod Shots
Far Trackers
Alignment of Tripod-Mode Shots
Low-Information Tripod Shots.
Mixed Nodal and Normal Shots
Introducing “Holds”
Multiple Hold Sections
Preparing Trackers for Holds
Hold Tracker Preparation Tool
Usage Hints
Lenses and Distortion
Focal Length vs Field Of View
Zoom, Fixed, or Prime Lens?
Introduction to Lens Distortion
Determining Distortion With Check Lines
Calculating Distortion While Solving
Distortion, Focal Length, and the Field of View
Cubic and Quartic Distortion Correction
Anamorphic Lens Breathing
Lens Distortion Profiles
What About 2-D Grid Corrections?
Accurate Presets from Lens Grids
Match-moving with Lens Distortion
Zero-Pass Workflow
Lens Distortion Models vs Lens Correction Models
Lens Distortion Interchange via Image Distortion Maps
Lens Distortion Interchange via Projection Screens
Lens De-Centering
Working with Zooms and Distortion
Summary of Lens Issues
Running the 3-D Solver
Solving Modes
Automatic-Mode Directional Hint.
Lens Settings
World Size
Go!
During Solving
After Solving
RMS Errors
Solving Long Shots
Every Solve is Different
Using Zero-Weighted Trackers as Canaries
Effects of Rolling Shutter
Checking the Lens
Solving Issues
3-D Review
Quad View
Error Curve Mini-View
Camera View Overlay
Checking Tracker Coordinates
Checking Tracker Error Curves
Check the Radar Display
Check for a Smooth Camera Path
Path Filtering
Cleaning Up Trackers Quickly
Bad Frames
Far-ish Trackers
High-Error Trackers
Unlocking the User Interface
Setting Up a Coordinate System
SynthEyes and the Coordinate Measuring Machine
Back to Reality
Three-Point Method
Place Tool: Automatic coordinate system setup
Manual Alignment
Size Constraints
Configuring Constraints Directly
Alignment Versus Constraints
Tripod and Lock-off Shot Alignment
Using 3-D Survey Data
Constraining Camera Position and Motion
Aligning to an Existing Mesh
Field of View/Focal Length Constraints
Spinal Path Editing
Avoid Constraint Overkill
Advanced Solving Using Phases
Overview of Phases
Quick Example: Set Horizon Phase
Coordinate System Setup with Phases
Phases for Moving-Camera and -Object Shots
Introduction to Multi-step Solving
Solved vs Unsolved Phases
Post-Solve Tracking
Zero-Weighted Trackers
Solve As You Track
Juicy Details
Stereo ZWTs
Adding Many More Trackers
Coalescing Nearby Trackers
Perspective Window
Locking to a Camera
Image Overlay and Projection Screens
Freeze Frame
Stereo Display
Navigation
More About Toolbars
Creating Mesh Objects
Importing Mesh Objects
Vertex Caches
Mesh Vertex Numbering
Lidar Meshes
Opacity
Moving and Rotating Objects
Placing Seed Points and Objects
Grid Operations
Shadows
Edit Mesh
Preview Movie
Render Cameras
Technical Controls
Exporting to Your Animation Package
General Procedures
Multiple Exports
Setting the Units of an Export
Image Sequences
Rotation Angles, Gimbal Lock and Motion Blur
Shots With Lens Distortion
Generic 2-D Tracker Exporters
Generic 3-D Exporters
After Effects 3-D Javascript Procedure
After Effects 2-D Bulk Trackers Exporter
After Effects 3-D "Maya ASCII" Procedure (Obsolete)
After Effects 2-D Planar Exporter
After Effects 2-D Single-Tracker Path Procedure
Alembic 1.5+
Bentley MicroStation
Blender Directions
Cinema 4D Procedure
COLLADA Exports
DotXSI Procedure
ElectricImage
3D Equalizer
Filmbox FBX
Flame Exporter Guide
Fusion
HitFilm Project
Houdini Instructions
Lightwave
Maya ASCII Updated
ModoNuke
Metashape/PhotoScan
Poser
Resolve's Fusion
Shake
trueSpace
Universal Scene Description (USD)
Vue 5 Infinite
Vue 6 Infinite
Realistic Compositing for 3-D
Basic Overlays
Compositing 3-D Renders
Sliding
Rotoscoping
Matching Lighting
Matching Motion Blur
Matching Defocus
Matching Noise
Eroding Alpha
Building Meshes
Creating 2.75-D 'Cards'
Creating Meshes from Tracker Positions
Working with Primitives to Build Set Models
Applications, ie What Next?
Texture Extraction
Mesh Preparation and Texture Coordinates
Texture Display
Texture Creation and Format Controls
Animating the Enable
Blocking
Texture Extraction Mode
Weighting Control
Tilt Control
Run Control
Texture Expansion
When Is the Texture Saved?
Alpha Generation
Alpha Painting
Far Meshes
Mesh and Texture Export
Using the Textures
Stabilization
Why SynthEyes Has a Stabilizer
How NOT to Stabilize
In-Camera Stabilization
3-D Stabilization
Stabilization Concepts
Overall Process
Stabilizing on a Subject
Stabilizing a Traveling Shot
Minimizing Zoom
Tweaking the Point of Interest
Resampling and Film to HDTV Pan/Scan Workflow
Changing Shots, and Creating Motion in Stills
Stabilization and Interlacing
Avoid Slowdowns Due to Missing Keyframes
After Stabilizing
Flexible Workflows
Rotoscoping and Alpha Channel Mattes
Overall, and Rotoscope Panel
Spline Workflow
Animated Splines
Roto-Panel Spline Operations in the Camera View
From Tracker to Control Point
Seeing and Checking Roto Spline Stackups
Writing Alpha Mattes from Roto Splines
Using Alpha Mattes to Direct Tracking
Object Tracking
Automatic Tracking
Supervised Tracking
After Tracking
Using a 3-D Model
Difficult Situations
Joint Camera and Object Tracking
Workflows
Coordinate Setups are Crucial!
Survey Shots
How to Shoot
Survey Shot Setup
Tracking
Solving
Oops! Not a survey.
Multi-Shot Tracking
Camera/Camera or Camera/Viewport Matching
Camera/Perspective View Matching
Match By Name
Ready to Solve
ViewShift
ViewShift Fundamentals
Output Modes
Source Frame Timing Modes
Controlling ViewShift with Splines
Controlling ViewShift with Meshes
Disjoint Overlap Modes
Softening Edges with Alpha
Illumination Compensation
Working from a Clean Plate
Animated Texture Map Extraction
Multiple ViewShifts
Overlaying Multiple ViewShifts
Running Multiple ViewShifts at Once
ViewShifting 360VR
Stereoscopic Movies
What’s Different About Stereo Match-Moving?
Basics of 3-D Camera Rigs
Camera/Camera Stereo Geometry Parameters
Two-Toe, Revisited
3-D Rig Calibration Overview
Electronic Calibration
Opening Shots
Stereoscopic Tracking
Configuring a Stereo Solve
Setting Up Constraints
Weights
Identical Lens FOV Weight
Handling Shots with Changing IOD and/or Vergence
Post-Stereo-Solve Checkup
Stereoscopic Object Tracking
Interactions and Limitations
360 Degree Virtual Reality Tracking
Simple Stabilization
3D Tracking, Stabilization, and Effects Workflow
Native 360VR Solving
3D Solves from a Linearized Shot
Manipulating the Viewing Direction
Inserting Rendered 3D Objects
Areas of SynthEyes Supporting 360 VR Footage
Scene Exporters Supporting 360VR
360 VR Scripts Reference
Motion Capture and Face Tracking
Introduction
Comparison of Motion Capture and GeoH Tracking
Camera Types
Camera Placement
Lighting
Calibration Requirements and Fixturing
Camera Synchronization
Camera Calibration Process
Body and Facial Tracking Marks
Preparation for Two-Dimensional Tracking
Two-Dimensional Tracking
Linking the Shots
Solving
Exports & Rigging
Modeling
Single-Camera Motion Capture
Light Tracking
Light Illumination
Lights from Shadows
Lights from Highlights
Curve Tracking and Analysis in 3-D
Terminology
Overview
Shot Planning and Limitations
Initial Curve Setup
Roughing in the Curve Keys
Curve Tuning
Flex Creation
Editing a Flex
Flex Endpoints
Flex Solving
Flex Exports
Optimizing for Real-Time Playback
Image Storage
Refresh Rate Optimization
Actual-Speed Playback
Safe Areas
Troubleshooting
Log File
Crashes
Merging Files and Tracks
File/Merge
Tracker Data Transfer
Transferring 3-D Paths
Writing 3-D Tracker Positions
Reading 3-D Tracker Positions
Batch File Processing
Details
SynthEyes Reference Material
Installation and Registration
Windows Installation
Mac OS X Installation
Linux Installation
Activation
Windows Uninstallation
Mac Uninstallation
Linux Uninstallation
Customer Care Features and Automatic Update
Checking for Updates
Automatic Downloads
Messages from Home
Suggestions
Menu Reference
File Menu
Edit Menu
View Menu
Track Menu
Shot Menu
Script Menu
Window Menu
Help Menu
Control Panel Reference
Spinners
Tool Bar
Play Bar
Summary Panel
Rotoscope Control Panel
Feature Control Panel
Tracking Control Panel
Planar Control Panel
Planar Options Control Panel
Lens Control Panel
Solver Control Panel
Phase Control Panel
Coordinate System Control Panel
3-D Control Panel
Lighting Control Panel
Hierarchy Panel
Flex/Curve Control Panel
Additional Dialogs Reference
Add Many Trackers Dialog
Advanced Features
Advanced Lens Controls
Advanced Lens Workflow
Advanced Solver Settings
Align Via Links Dialog
Clean Up Trackers Dialog
Coalesce Closest in 3-D
Coalesce Nearby Trackers Dialog
Curve Tracking Control
Edit Room Tab Dialog
Finalize Tracker Dialog
Find Erratic Trackers
Fine-Tuning Panel
Green-Screen Control
Hard and Soft Lock Controls
Hold Tracker Preparation Tool
Image Preprocessor Dialog
Kurves Color Correction
Lens Workflow
Multiple Export Preference Configuration
Notes Editor
Path Filtering Dialog
PrepSet Manager
Preview Movie Settings Dialog
Save Sequence Dialog
Scene Settings
Select Branch to Redo Dialog
Shot Settings Dialog
Spinal Editing Control
Survey Shot IFL Editor
Stereo Geometry Dialog
Texture Control Panel
Tidy Up Scripts
Unsolve Frames
Vertex Cache Control Panel
ViewShift Dialog
Viewports Feature Reference
No Middle Mouse Button?
Timing Bar
Camera Window
Tracker Mini-View (Tracker Panel & Planar Panel)
3-D Viewport
Hierarchy View
Error Curve Mini-View
Constrained Points Viewport
Graph Editor Reference
Perspective Window Reference
Phase View
SimulTrack Reference
Solver Output View
Splash Screen
Preferences Reference
Resetting Your Preferences
Saving Your Preferences
Preferences Panel
Right-Side Controls
Main List (Partial)
Keyboard Reference
Key Contexts
Default Key Assignments
Fine Print
Key Assignment File
Viewport Layout Manager
Overview of Standard Tool Scripts
Script Bar Manager Reference
Lens Information Files
Window Layout File winlayout14.xml
Support
Library Versions
Acknowledgements
Alembic
AprilTag
ARRIRAW
Blackmagic RAW
DNG SDK
Easy EXIF
FBX SDK
FontsJPEG
NVIDIA Corporation
OpenEXR
OpenEXR/DWA Patent
PNG
RED SDK
Splash Screen
TENSORFLOW
TIFFZLIB
©2024 Boris FX, Inc. — UNOFFICIAL — Converted from original PDF.